Freespace Privateers (Fourth Edition Pocket-Tactics Update)
myminifactory
This is an update of our old Freespace Privateers set for the new Fourth Edition Pocket-Tactics rules. If you printed that set for the third edition stuff, you can now use the units as a faction (or in custom builds) for the new stuff! We've set up a Patreon page for anyone who's interested in helping to fund us so we can keep making free and open sourced games like Pocket-Tactics, Wayfarer Tactics. and others, not to mention the growing catalog of gaming miniatures that you can use for whatever you want! (Psst... we take requests and commissions...) Enjoy! -------------------------------------------------RULES------------------------------------------------------- These units total 50 points if one of them is used as a faction leader. Each unit has its own unique abilities and playstyle. 1. Faction Leaders: These are the leaders of your factions, with increased stats and abilities. 2. Units: These are the regular units you can use on the battlefield. 3. Terrain: This is where the battles take place, with different types of terrain affecting gameplay. -------------------------------------------------FACTION LEADERS------------------------------------------------- 1. Human Leader: Increases the speed of all human units by 10%. 2. Elf Leader: Gives all elf units increased accuracy and damage output. 3. Robot Leader: Allows robots to move through water without penalty. -------------------------------------------------UNITS------------------------------------------------ 1. Infantry: These are your standard foot soldiers, with average stats and abilities. 2. Cavalry: These are mounted warriors, with increased speed and attack power. 3. Archers: These are ranged attackers, with increased accuracy and damage output. -------------------------------------------------TERRAIN------------------------------------------------- 1. Grass: This is the default terrain type, with no special effects. 2. Water: Units moving into water must succeed at a DV 5 DEF test or be defeated immediately after doing so. 3. Mountains: Units moving through mountains have reduced speed and attack power. -------------------------------------------------HAZARDS------------------------------------------------ 1. Hazards: These are special effects that occur when a unit is moved into a tile with hazard effects. 2. Water Hazards: Units moving into water must succeed at a DV 5 DEF test or be defeated immediately after doing so. 3. Mountain Hazards: Units moving through mountains have reduced speed and attack power. -------------------------------------------------VICTORY CONDITIONS------------------------------------------------ 1. Victory Conditions: A player achieves victory as soon as their opponent (or opponents) cannot activate or deploy any units. 2. Feature Control: Victory is secured the moment any single player controls all features on the map.
With this file you will be able to print Freespace Privateers (Fourth Edition Pocket-Tactics Update) with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Freespace Privateers (Fourth Edition Pocket-Tactics Update).