fred bedside 3D model

fred bedside 3D model

cgtrader

This 3D model was originally created using Sketchup 8, then converted into multiple other 3D formats. Its native format is .skp, and a 3ds Max scene is compatible with 3ds Max 2016, rendered with Vray 3.00 nearby. Polygons: 240 Textures are located in the .skp file. To extract textures from the .skp file, try the following: If you have any of these software programs, it's easy to follow these guidelines: Sketchup (free): Simply export the image as your preferred 2D file under File/Export/2d Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Then, navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version enough): Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can also find textures there by exporting fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version enough): Import .skp file into Rhinoceros 3D, then open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures; it should be in the ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures into any folder you like.

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