FRANKLIN clock houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and then converted into other 3D formats for use with various software tools. The native format of this model is .skp, which can be exported from 3dsmax as a 2016 version file rendered with Vray 3.00. To risk more than you can afford to lose when relying on dual clocks, Franklin's design may not be suitable for busy lifestyles. This dual clock consists of two precision metal timepieces mounted on a sturdy metal structure. These adjustable round clocks are perfectly suited for a modern home decor, providing a clean and minimalist aesthetic. The model has dimensions (in cm) of H 18 x W 30 x D 7, and its total weight is approximately 3 kg. You can view more details about this product at www.maisonsdumonde.com/fr/product/franklin-wall-dual-clocks/. Information on the textures used in this 3D model are available within the .skp file itself. If you have software capable of handling .skp files, extracting textures is a relatively straightforward process: Sketchup (Free): 1. To export the images as a 2D file, select File/Export/2D Graphic from your dropdown menu. 2. Another way to extract the texture from Sketchup is by following these steps: * Select File -> Export -> 3D Model in the menu bar * Under the options section, ensure 'Export Texture Maps' is selected * Locate the exported .dae file and search within its directory for a folder containing all of the textures. C4D (Trial version enough): Importing your .skp file directly into C4D will automatically generate a folder with all the required texture files adjacent to the imported file. This process doesn't require you to perform any extra steps. 3ds Max: 1. Once the .skp file has been successfully imported, navigate through the following directory location: .3dsMaxSceneAssetsImages 2. All of the model's textures are stored here. To avoid clutter and organization difficulties in the future, it might be helpful to move these files into their own folder before continuing work with your 3D project. Rhinoceros 3D (Trial version enough): To import your .skp file into Rhinoceros 3D: 1. Simply drag-and-drop the .skp file into Rhinoceros 2. Open the Material Editor within Rhinoceros and then open any material that contains textures This process will automatically show all of the textures located in this project's folder. The required textures can be found at: .AppData\Local\Temp/embedded_files. The textures may be freely moved to any other location you prefer by copy-pasting them into a suitable folder for organization and future use within your projects.
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