Franc-Fresnois grandfather clock houses the world 3D model

Franc-Fresnois grandfather clock houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted into every other 3D format possible. Its native file type is .skp, and when brought into 3ds Max 2016 it takes on a Vray 3.00 rendering. Between reality and dreams, this beautiful white grandfather clock will transport you to an elegant world. Allow yourself to be lulled by the clock's soothing sounds as its old pendulum style captivates your imagination. For a more authentic touch, consider exploring the gray version of this classic timepiece. This item is part of Maison's Mansion range: A timeless decor theme characterized by ivory and cream hues that gives prominence to elegant details such as initials and hearts. Size: 196 cm in height x 45 cm in width; weight: 9.5 kg. http://www.maisonsdumonde.com/FR/fr/produits/fiche/horloge-franc-comtoise-fresnois-117130.htm Reference Number: 117 130, Price: 119 euros. You will find the textures within the .skp file for your use. If you possess any of these software packages, extracting textures is a straightforward process: With Sketchup (available for free): Simply export an image under File/Export/2d Graphic with the chosen format. Another way: Open the File Menu and select Export. Choose COLLADA File as the file type (.dae) from the options. Be sure that Export Texture Maps has been checked. The textures should then be found in a folder alongside your exported .dae file. If you're working with Cinema 4D (trial version acceptable): Importing the .skp file automatically creates a separate folder containing the necessary textures. Within 3ds Max: Simply importing your .skp file stores its texture files within the ..\3dsMax sceneassetsimages directory. You can also opt for exporting the fbx file with the embed media option enabled (located in the export dialog window), which will then create a folder of textures alongside the fbx file. Rhinoceros 3D Users: To extract textures from the .skp file, simply import it and navigate to Panels -> Material editor. Clicking on any material containing a texture brings up all available textures - they can be found within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste them into your desired folder.

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