Four-tined pitchfork 3D model
cgtrader
Four-tined pitchfork 3D Model: Production-ready and customizable, this model comes with PBR materials, textures, and non-overlapping UV Layout maps for easy modification. Quads-only geometries ensure seamless rendering without the hassle of tris/ngons. With UV-unwrapped geometries, you can create new Textures or modify existing ones using the provided UV Layout maps. Each Object, Material, or Texture in the package has a unique, meaningful name for easy identification and organization. Made in Blender 3D 2.80 with Cycles/Eevee materials, then exported to OBJ/FBX formats, these models are compatible with Substance Painter, V-Ray, Unity, and Unreal. Promo images rendered in Cycles (Blender 3D 2.8x) show the model's versatility, while wireframe images highlight its clean design. Screenshot views from Blender 3D scenes demonstrate the UV Layout's clarity, along with at least one additional image showcasing the UV layout map. Formats included are FBX, OBJ; BLEND scenes come in Cycles/Eevee materials format; and png files with Alpha transparency for seamless integration. The package contains: 1 Object (mesh), 1 PBR Material, UV-unwrapped with non-overlapping UV Layout maps provided. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS-ONLY (no tris/ngons); 22,552 vertices, 22,552 quad faces (45,104 tris). Real-world dimensions; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included for seamless integration across various rendering engines or game engines. Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha); V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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