FOUNTAIN GARDEN OF EDEN houses the world 3D model
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This 3D model was originally built using Sketchup 8, then converted to various other formats. The native format is .skp. The 3ds Max scene utilizes 3ds Max 2016, rendered with Vray 3.00, in the CATALOGUE 2014 system. This outdoor fountain appears as though it's from a long-forgotten era of refined elegance. Made of composite materials, this fountain is designed for placement outdoors. The design was done to evoke memories of the past - serene hours spent near a beautiful garden and its accompanying fountain. One wonders if this woman's bust might be more than just an inanimate object, or perhaps something much closer. Dimensions: Height 75 cm x Width 45 cm x Depth 26 cm Weight: 13.23 kg. Item number: 138553 price: €119.90. Polygons: 1840 The textures for this model can be found within the .skp file If you have one of the following software packages, extracting the textures is a straightforward process. Please follow these steps to extract them: Sketchup (free) Just export your chosen image in the form of a 2D graphic by selecting 'File,' then 'Export,' followed by choosing 3D Model from the drop-down option under File/Export/. Exporting as a COLLADA File is also an option. Be sure to click on the Options button and ensure that Export Texture Maps is selected when exporting the file. The exported files can be found in the designated location, which will include a folder containing all the textures you need C4D (Trial version enough) Simply importing .skp into C4D automatically generates a folder with the necessary textures adjacent to the .skp file. 3ds Max When you import the .skp file into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. You can also export fbx file using the 'embed media' option selected in the export dialog box This will generate a folder containing the textures next to the exported fbx file Rhinoceros 3D (Trial version enough) Import .skp into Rhinoceros 3D Open material editor by navigating to Panels, then selecting Material Editor. Next, select any material with texture and click on the texture name within Textures section You will now be able to view all the textures contained within. This information can be found in the ..AppDataLocalTempembedded_files directory Please feel free to copy and paste these textures into a desired location.
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