Fork and mattock axe

Fork and mattock axe

3docean

Fork and Mattock Axe 3D Model. Production-ready 3D model with PBR materials, textures, non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: Nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79). Nr. 7-8 are wireframe images. Nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout. Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 30858 vertices, 30736 quad faces (61472 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR Textures set for multiple rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); So you can edit the Textures or import the FBX/OBJ file along with the Textures set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/fork-and-mattock-axe-e09b0d4a5aea4b7bb1ab8d1d2c4a483b

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