Ford Model A 1928 Pickup Rigged 3D model

Ford Model A 1928 Pickup Rigged 3D model

cgtrader

Human: Ford Model T 1928 Pick Up\nYear : 1928\nType : Pickup Rigged\nRigged : Yes\nThis Ford Model A 1928 Pick-up Rig model is built from numerous photographs and videos to closely replicate the authentic appearance.\nScale : Real-world scale\nMeshes : The rig uses subdivision level 2 for lightweight files, enabling customization or modification, particularly suitable for use in 3dsmax with opensubdiv modifier.\nTextures : Partial textures including roof, wood planks, doors, carpet, logos and instruments, utilizing uvmaps with UDIM for increased realism. Units : cm or meter\nLights : The scene's lighting system is optimized for flexibility, allowing lights to be enabled or disabled based on the rig's requirements.\nThe rendering engine utilized in all test scenes is vray, within modo.\nRig features include accurate steering wheel rotation, precise door operation with glass movement, and realistic windshield functionality.\nWiper activation is also possible, along with adjustable positions for wheels and windshields. Users can effortlessly switch the car between left-hand and right-hand traffic versions.\nThe system's design accommodates multiple rigs within a single scene, permitting modification of parameters without compromising other installations. The 'copy' feature facilitates replication, allowing users to create copies without restrictions. C4D and MODO offer native capabilities for generating independent copies, making them perfect for users requiring advanced functionalities.\nLighting control allows customization of headlights, instrument clusters, and the stop/brake lights for enhanced authenticity. The system has been extensively tested on specific software versions; however, users may experience minor discrepancies when operating it with newer or older editions. File Formats & Render Engines:\n3ds Max 2018 :\nredshift : All materials in Redshift format, and all lights are in redshift format\narnold : All materials are in Arnold physical format, lights are in Arnold format\nvray : Most vray materials have been utilized, with the exception of 'Blend Material,' while other models employ standard physics materials.\nall the light used were placed in VRay format.\nc4d R19 :\nredshift : Almost all the model are already done and is ready for RedShift rendering.\nc4d Physical:\nlights are placed into PBR (suited to render with c4d standard material).\nvray :\nThe materials is also being use in vray engine, so it should look very close to the final render. but there still some bug in lights setup in modo13v1 that may need fixing before export and render. But should be fine in other versions of Modo and c4d and 3dsMax

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