
footrest pink iceberg houses of the world 3D model
cgtrader
This 3D model originated with Sketchup 8, later converted to every other 3D format imaginable. Native format remains .skp while a 3ds Max scene uses 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 146340 Dimensions (cm): H 43 x W 65 x PR 42 Weighing in at a comfortable 6 Kg this pink footrest exudes relaxing areas pastel fashion. Love it at first sight for its charming appeal, padded seat fabric included. Use the wooden footrest as a small booster seat to create an ultimate display piece. The deco detail: oblique light wood feet pay tribute to Scandinavian design in all their glory! Enjoy: this vibrant pink look will bring full decoration of sweetness! Team up with the pink armchair Iceberg.\nref 146340, Price: € 99.99\nPolygons: 648 Textures can be located inside the .skp file itself.\n\nNo problem extracting them, either way you like. Follow these easy-to-follow steps to make it a reality: Sketchup (Totally free)\n\nSimply export your preferred 2D image by selecting File/Export/2d Graphic - drop down option under Export in File menu.\n\nTry this:\n\nFile -> Export -> 3D Model, choose to save it as a COLLADA file. During the process click on Options button and ensure Export Texture Maps is ticked off. Then find your exported files at the exported file location directory. Look for the folder named with your file name containing all of the textures.\n\nC4D (Free trial enough)\n\nJust import .skp into C4D. A new folder gets generated next to your .skp file filled with beautiful texture details in all its forms.\n\n3ds Max (Should be pretty obvious once you're there, too!)\n\nOpen and Import your .skp model to 3dsMax, find all the lovely texture files located at ..\AppDataLocalTemp. Another option is to choose Export fbx with embed media selected, this also saves a separate textures folder together with your new FBX file!\n\nRhinoceros 3D (You might not need one since trial will do just fine, either way works for extracting)\n\nTake a trip back into Panels->Material editor in Rhinoceros. There select any material and check the name you like best in textures section to access it through three dots to make some serious copying/pasting work go ahead as soon as needed to where all that fancy goodness stays organized!
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