FOOTREST COLETTE houses the world  3D model

FOOTREST COLETTE houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13, then exported into other formats seamlessly. Native format is .skp; however, 3dsmax scene requires 3ds Max 2016, while rendering uses Vray 3.00 specifically for version Ref. 146 561 Dimensions (cm): Height - 37 x Width - 53 x Depth - 53 Weight: 4.50 Kg Crafted with natural wood legs and beautiful craftsmanship, this end table will undoubtedly add a regal touch to any living room immediately. Its linen color effortlessly matches the rest of your decor in harmony. Deco detail includes cotton padding for an ornate baroque style look. Our suggestion is to set aside the ottoman footrest, relocate it to another area to get the best out of this footrest design - the Castle.\nPrice: 99.99 Euro\nNumber of Polygons: 3802\nTo extract textures from the .skp file: consult instructions for software users\nThe following options are available if you have the software listed:\nSketchup (Completely Free)\nJust export an image under File/Export/2d Graphic as desired in the drop-down menu.\nAnother method is:\nNavigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae). In the Options, make sure that Export Texture Maps is selected. Visit the exported file's location in the directory, there you'll find all of your textures inside a folder.\nC4D (A trial version will suffice)\nThe moment you import the .skp file to C4D, a folder with textures appears right next to the .skp file instantly\n3ds Max:\nThe minute .skp file is imported into 3ds Max, all texture files are saved within ..3dsMaxsceneassetsimages automatically. Alternatively, when exporting fbx files with embed media enabled (from export dialog window), a folder with textures appears right along with the fbx file.\nRhinoceros 3D (Even the trial version is acceptable)\nSimply import the .skp file to Rhinoceros 3D; proceed to Material editor under Panels. Click on any material with texture attached, followed by the three dot button in the Textures section. You will then see all your textures listed inside ..AppDataLocalTempembedded_files. Don't hesitate to copy and paste those into whatever folder suits you best.

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