Football Tackling Dummy 1A Low-poly 3D model
cgtrader
This is a detailed replica of a Football Tackling Dummy created using advanced modeling techniques with Blender 2.79. Originally rendered with top-notch visuals achieved in Substance Painter. USAGE -------------- Suitable for various high-end applications including broadcast, advertising, design visualization, real-time environments, and immersive video games. DETAILS --------------- Comprises two independent objects designed for optimized performance. This realistic model comprises an impressive total of 3794 polygons expertly crafted for photorealistic rendering. Blender Cycles materials ensure unparalleled texture accuracy and fidelity. PRESENTATION IMAGES -------------------- All preview images were rendered with the precision and clarity of Blender Cycles Renderer, providing accurate representation of the model's true appearance. The model is fully pre-configured and ready to render; comprehensive setup details are included. TEXTURES ------------ Textures have 8-bit color depth for enhanced visual detail. Football_Tackling_Dummy_1A_BaseColor.png - A stunning high-resolution base coat (4096x4096 pixels). Football_Tackling_Dummy_1A_Metallic.png - Highly detailed metallic surface details (4096x4096 pixels). Football_Tackling_Dummy_1A_Normal.png - Sophisticated 3D normal map with comprehensive texture information (4096x4096 pixels X+Y-Z+ orientation). Football_Tackling_Dummy_1A_Roughness.png - Highly realistic material roughness mapping (4096x4096 pixels). Outdoor.hdr - High-dynamic range (HDR) environmental image, specifically created to augment the scene's overall aesthetic. REALISM ----------- Modelled with meticulous attention to real-world scale; utilizes metric units throughout. No additional software or plug-ins beyond Blender 2.79 and its native components are required for operation. NOTES ------- If conversion to alternate formats such as FBX or OBJ is needed, users should note that texture assignment may need manual reassessment. The resultant images will differ from those generated by Blender Cycles Renderer due to proprietary rendering algorithms employed by the alternate format's rendering engines.
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