Football Soccer Ball 2 Low-poly  3D model

Football Soccer Ball 2 Low-poly 3D model

cgtrader

A high poly football/soccer ball 3D model, second in a collection, boasts improved features with distinct leather material and normal-mapped stitches. This single object, single material design includes a non-overlapping UV layout map (preview images available). The texture resembles the classic Telstar design using PBR colors. Designed as a high poly asset for archviz or product shot renderings, this model features quad-based geometry without poles. It is production-ready with PBR materials, textures, and UV layout maps provided. Customization is straightforward with non-overlapping UV layout maps and diffuse (albedo) textures available in the package (preview images included). All objects, materials, or textures are named meaningfully, with PBR texture files placed in a subfolder within blend, max (VRAY), and unity zip packages. The model has been created using Blender 3D (Cycles materials) and 3DS Max 2012 (V-Ray Adv 2.30.02), then exported into other formats. Promo images include various renders in Cycles, V-Ray, and Unity 5, showcasing the model's versatility (total of 13+ images). Formats included are 3DS, FBX, OBJ, unitypackage (Unity 5 with Metallic Workflow Standard Shader materials and textures), scenes in Blender 3D and 3DS Max 2012, and png files with alpha for UV layouts and PBR textures. The model features one object (mesh), one PBR material (provided across formats), and a non-overlapping UV layout map (preview images available). Textures provided include base color (diffuse/albedo), metallic, roughness, normals, ambient occlusion, and alpha (opacity). The main render was made in Blender 3D + Cycles using PBR colors and textures with a material node scheme. UV layout maps and image textures resolutions are set at 1024x1024, created using Substance Painter 2. The model comprises quad-based geometry without poles (4566 vertices, 4564 quad faces, or 9128 tris). Real-world dimensions are included with a uniform scale object (scale applied in Blender 3D, 100% scale in 3DS Max). The scene scale units are meters, used consistently across blend and max scenes. However, note that textures are stripped in the 3DS Max scene, while the main renderings were made using an HDR Environment Texture Image (not provided in the package).

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