Foot parasol CENTRAL PARK houses the world 3D model

Foot parasol CENTRAL PARK houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later transformed into multiple other formats. The native format is .skp, with 3dsmax scene built in 3ds Max 2016, rendered utilizing Vray 3.00. Searching for an easily deployable steel parasol stand? The Central Park parasol base allows you to effortlessly maneuver your parasol thanks to its wheels made of plastic. A steel parasol is the perfect companion for a sunny afternoon in the garden. Dimensions: Height (H) - 7 cm, Width (W) - 50 cm, Depth (D) - 50 cm; Weight - 40 kg Ref: 118236 Price: $69 Polygons: 107 Textures can be located within the .skp file. Extracting textures from a .skp file is relatively straightforward if you possess one of the following software packages. Follow these instructions carefully: Sketchup (Free) Just export the image as your preferred type of two-dimensional file using the File/Export/2D Graphic dropdown option. Another method is to navigate to File -> Export -> 3D Model, exporting it as a COLLADA File (*.dae) file. Click on the Options button and confirm that Export Texture Maps is checked. The exported file location should contain a folder with all the textures within it. C4D (Trial version sufficient) Importing the .skp file into C4D generates an automatically created folder containing textures next to the original .skp file. 3ds Max When importing the .skp file, 3ds Max stores texture files in ..\3dsMax\scene\assets\images. You can locate them there or also export a fbx file with embed media selected (in export dialog window), so it automatically generates a folder of textures along with the fbx file. Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D, then open the material editor (Panels->Material editor). Select any material containing texture and click on the texture name in the Textures section; a three-dot button is clickable. All textures should now be visible, located in the ..\AppDataLocalTemp\embedded_files directory.

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