Folding stool 2

Folding stool 2

3docean

Folding Stool 3D Model, a prized addition to my collection. Production-ready 3D Model, boasting PBR materials and textures, accompanied by a non-overlapping UV Layout map in the package. This model features quads-only geometries, ensuring smooth performance without poles or tris/ngons. Customization is effortless: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the provided UV Layout maps in PNG format with alpha. Each Object, Material, and Texture in the package boasts a unique, descriptive name for seamless identification. This model was crafted in Blender 3D 2.79 using Cycles materials before being exported to OBJ and FBX formats; Substance Painter was used for PBR materials and textures, compatible with V-Ray, Unity, and Unreal. Promotional images showcase the model's versatility: the first image rendered in Cycles for Blender 3D 2.7x is accompanied by 11+ additional promo images within this description: Numbers 1-6 were rendered in Cycles (Blender 3D 2.79), while numbers 7 and 8 display wireframe views; numbers 9 and 10 are screenshots from the Blender 3D scene, highlighting the UV Layout; other included images feature UV layouts. File formats include FBX, OBJ, and BLEND scenes in 2.79 with Cycles materials; additional assets comprise PNG files with alpha channels. This model consists of: 1 Object (mesh), 1 PBR Material, and UV-unwrapped Textures, complete with a non-overlapping UV Layout map in the package. UV Layout maps and Image Textures are rendered at 2048×2048 resolutions, utilizing Substance Painter for PBR Textures. The model boasts polygonal quads-only geometries (no tris/ngons), no poles, with 24212 vertices and 23944 quad faces (47888 tris). Real-world dimensions are accurately represented; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scaling has been applied to the object within Blender 3D. A PBR Multi-Engine Textures Pack is included, offering compatibility with various rendering engines and game engines: * Cycles for Blender 3D: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal * Vray for 3D Studio MAX: diffuse, reflect, reflection glossiness, normal * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal * generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height * generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height This flexibility allows you to edit Textures or import the FBX/OBJ file along with your preferred Texture set in any 3D modeling software or game engine, linking them together for a production-ready asset. Note that main renderings were created using Blender 3D 2.79 + Cycles and an HDR Environment Texture Image not included in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/folding-stool-2-0ea1560cbe0d4cfa9f38677aef06239f

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