Folding stool 1
3docean
Folding Stool 3D Model, number one in my extensive collection. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles are used to ensure optimal performance and smooth rendering. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as PNG with Alpha). Each Object, Material, or Texture in the package has a unique and meaningful name for easy identification and organization. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find over a dozen promo images in this description: Number 1-6 are rendered in Cycles (Blender 3D 2.79); Numbers 7 and 8 are wireframe images; Numbers 9 and 10 are screenshots from the Blender 3D scene, showing the UV Layout; Other images include UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 17330 vertices, 17320 quad faces (34640 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). So, you'll be able to edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/folding-stool-1-b50b42cf97584350859824c84f4d8dbe
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