Folding stool 1 3D model

Folding stool 1 3D model

cgtrader

Folding stool 3D Model: My crown jewel collection piece, boasting precision and realism from every angle. Crafted as a Production-ready 3D Model, with exquisite PBR materials and vibrant textures that truly pop, accompanied by a meticulous non overlapping UV Layout map meticulously included in the package. With its core comprising of purely quads-only geometries (tris/ngons are kept at bay), each vertex and face crafted to precision. Geometries effortlessly customizable: every component UV unwrapped for the taking, enabling creators to design their own novel textures or edit existing ones with the help of provided UV Layout maps in convenient png format, sporting an alpha layer. All components, including Materials and Textures, bear distinct, intuitive names that make exploration and customization a true breeze. Authored entirely within Blender 3D version 2.79 (the perfect backdrop for Cycles materials) and later skillfully exported into both OBJ and FBX formats. PBR Textures born out of Substance Painter are made available in their most pristine, high-fidelity state, fully exportable to a vast array of platforms: V-Ray, Unity, and Unreal, each guaranteed seamless integration. Take a look at our gallery - an ensemble showcasing the majesty of this 3D model: Promo Images rendered straight into Blender using Cycles have left no stone unturned; you'll find an astonishing total of eleven and counting visuals crafted specifically for highlighting this masterclass collection piece. First six renderings were lovingly produced using the full might of Cycles (2.79) within the confines of Blender, giving them an irresistible polish. We don't stop there: eight stunning wireframes offer unparalleled behind-the-scenes looks while a duo of exclusive screenshots reveal intricate scenes showcasing its impeccable UV layout. Each step along the design process is showcased meticulously in various high-fidelity UV layouts. Included file formats comprise: the industry gold standard of OBJ and FBX; scenes intricately created using BLEND, 2.79 version (a perfect platform for unleashing the true might of Cycles); while image files arrive ready-to-import in pristine png format complete with alpha channels. What lies within? An intricate folding stool mesh with precisely one main PBR material component accompanied by a set of meticulous UV Layout maps; a whole array of pre-configured Image Textures each bursting forth in resolutions exceeding 2048x2048; crafted meticulously to deliver stunning PBR textures through Substance Painter. A comprehensive breakdown shows 17330 precise vertices, 17320 perfectly symmetrical quads (a true feat considering there's nary a tri or ngon in sight); an uncountable sum of face tris and vertices which culminate in the beautifully refined count of 34640, resulting in nothing short of perfect uniform scale for objects across Blender scenes set on an unyielding Metric scale, no doubt setting up future endeavors on steady ground. A seamless combination is therefore possible since each polygonal model is scaled accurately within Blender. Now behold the true star - the industry-prepared Textures PBR Multi-Engine pack zipped with ease into a neat bundle for quick, straightforward import! Within lie comprehensive set-ups that grant artists or game developers across diverse engines full access and edit capabilities. * Base color plus normal * Vray Material settings The power offered through integration can seamlessly render your preferred format: be it within Unity 5, where the industry-favored standard of metallics rules supreme; Unreal Engine's highly acclaimed PBR workflows granting unmatched levels of detail; V-ray’s mighty diffuse settings allowing even for perfect render captures. Each component holds up and renders as one whole model without compromise. And lastly - it goes without saying that you don't have access to the HDR Environment Texture Image used during Cycles main rendering (renderings are 2.79 with a mix of environment mapped from outside.)

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