
FN P90 Submachine Gun AAA Game Ready Asset Low-poly 3D model
cgtrader
|| P90 || P90, Game Ready asset is a high-quality, low-poly asset originally created in 3DS Max 2017. The normal map was baked from a high-poly model in Substance Painter 2019, making this product look very detailed without using many polygons. This product is intended for game/real-time usage. This model is not designed for subdivision. The polycount is similar to modern FPS AAA games. The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the mesh topology is caused by Marmoset.) || SPECS || Low-Poly Model: All main objects are separately named correctly for easy usage. - This weapon is designed to be modular and ready for animation. Includes: .obj, .max, .fbx, .3ds files. .obj, .fbx, and .3ds versions exported from 3DS Max 2017. An Unreal Engine 4 project is also included with textures. Ready to be used in your game. An Unity package is also available. || Geometry || Total (With full magazine, 50 bullets): 33,303 Total Polys 20,847 Total Verts 40,647 Total Tris Polycount (Empty Magazine): 13,603 Total Polys 7,247 Total Verts 14,347 Total Tris The model was unwrapped manually to make the most efficient use of UV space. The model is scaled to approximate real-world size. All materials and objects are named appropriately. Tested in Marmoset Toolbag 3 (see renders). No special plug-ins are needed to use this product. || Textures || Textures for Unity 5 and Unreal Engine 4 can be downloaded. It includes a texture set with the sticker and one without it. Textures in .targa format: 4k texture set for the Weapon (Basecolor, ambient occlusion, metallic, roughness, normal, opacity) By purchasing you agree to these terms: All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer. Each such product built using content must be a standalone creative work (such as a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users. Users are free to modify any content they purchase. All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.
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