
Flying Aircraft Carrier Low-poly 3D model
cgtrader
Attention: This Model is Not Intended for 3D Printing. The Meshes Are Not Watertight. The meshes are optimized for 3d game engines and not suitable for 3D printing due to non-watertight boundaries. Visible inside faces have been deleted to save on tris count. This Pack Contains a Sci-Fi Flying Aircraft. It Can Be Used in a Sci-Fi or Space-Themed Game. This pack contains a sci-fi flying aircraft that can be used in games with a space-themed setting. Please Note: The Model Is Not Suited for First Person/Ego Perspective. It Is Intended for RTS/Isometric View. The model is not designed for first person perspective, but rather for real-time strategy or isometric views. Please Note: The Download File Contains FBX and OBJ Files. The download file includes both FBX and OBJ files for use with various 3D applications and game engines. The Model Is Unskinned, Unrigged, and Has No Animations. Almost All 3D Applications/Game Engines Have Their Own Built-In Toolset for Keyframe Animations. This model is unskinned, unrigged, and lacks animations, but most 3D software has tools to create keyframe animations. Scifi Flying Aircraft Carrier Flight Deck Elevators Animated Turbines Modular AA Guns This pack includes a sci-fi flying aircraft carrier with flight deck elevators, animated turbines, modular AA guns, and more. 5 Different Texture Sets PSDs with Intact Layers Are Included PBR Textures Texture Size is 4096 Tris Count Ca. 26500 Final Tris Count Depends on How Many AA Guns Are Used for the Carrier This pack includes five different texture sets in PNG format, as well as PSD files with intact layers and PBR textures with a size of 4096 pixels. The tris count is approximately 26,500, but may vary depending on the number of AA guns used. The Following Textures Are Included Albedo Map Ambient Occlusion (AO) Map Illumination Maps (Color + Black/White) Normal Map Metalness Map Gloss Map Specular Map Roughness Map This pack includes the following textures: * Albedo map in PNG format * Ambient Occlusion (AO) map in PNG format * Illumination maps (color and black/white) * Normal map in PNG format * Metalness map in PNG format * Gloss map in PNG format * Specular map in PNG format * Roughness map in PNG format Depending on Your Game Engine/3D Application, You May Need to Rescale the Models.
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