Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated 3D model

Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated 3D model

cgtrader

Flyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up, and for 3DS Max version 8.5 and 3DS Max version 2017 and up. *************** MAX USERS *************** This model uses Tangent DirectX Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don't know when they changed things) you'll need to: 1) go to CUSTOMIZE => PREFERENCES => "GAMA and LUTE" => Turn off LUTE; 2) go to CUSTOMIZE => PREFERENCES => bottom of screen - "Normal Bump Mode" => Select DirectX, so it reads the maps correctly. Even then, in the newer versions of Max the Normal maps will be very low (not showing up well) - They are there and will work, you just need to 'turn up the volume' on them. To do this, adjust the "Normal Scale" value under the object's material properties until you get a normal map display that you like. *************** END MAX USER INFO *********** The Flyboy model is a full-featured, multi-layered rig designed for maximum versatility in creating motion and deformation simulations. The flyby scene used on the graphic below this text was made using the same setup. The face rig contains all of the features of a normal person - but is far more extensive! With this model, you will get not only facial animation capabilities (which can include such effects as morph targets), but full control over expression. You can control all movement, lip syncing, facial expressions, and eye blinking from either bone positions or Morph targets. There are 51 morphs in this object - 8 of them are Phoneme controls: 0-A 0-CDGJKNSTYZ 0-Closed 0-E 0-FV 0-LT 0-MBP 0-O 0-U 0-WQ The eyes, mouth and head have bone control for position, but if you prefer using Morph targets instead (like a traditional figure setup), just make sure to 'zero out' your bone positions before applying them. For all animations you must turn on "Blend with Position" or set Blend Method to 2, in the Setup - Animation tab of the Graph window so they appear correctly. This model is pre-setup like this so you should see a perfectly animated flyby in one frame (see the preview image above). Geometry: Lightwave Man 8184 verticies 7912 polys Helmit and Goggles 1469 verticies 1486 polys Scarf 683 verticies 618 polys Ground 8 verticies 6 polys MAX 16955 vertices 15577 polys Image maps are 4k Please note: The images shown below on this web page may not reflect exactly what your final product will look like as there may be some distortion when saving the model for viewing on these pages. To save a scene you made that looks okay (in this case, for demonstration purposes only), set Scene -> Set Scene To: Flyby001 (just click). Next open 'Lightwave's Preferences panel', and under Geometry Tab go to 'Scene Settings' sub-tab. Select "Use Custom Unit". Choose Units, "Meter" 2 - 'Custom Meter units for Display Only.' Now that this option has been activated go back to the main menu. Open the LightWave Graph Window by selecting: Menu / Window / Animation then in 'Edit View,' from there double click and select 'Flyboy Model' you just opened and press Ctrl + G keys on your keyboard. Click on Geometry (bottom Left side tab of LW GUI), check out Geometry Sub Tab below it to find units listed in "meter." Now make your flyby, turn down to camera view then select View-> Show Menu and hit Render! Save out the resulting flyover using a saved custom frame number (Frame - save Current Frame). In the Scene Manager go ahead and open: Menub / file/SaveAs. Go with a different filename as you may wish. Make sure in the "Save dialog" you check all of your options carefully, if you don't you will find it is a real challenge when rendering time finally hits! Also ensure to check off ALL items within " File Name, Save Scene, Display Options and save image Map info." And for this last one: Save Image Maps To be able to use on any computer as long as the same 'normal map scale' value has been used by saving your original rendered files and storing those. When your images show in the browser or view area click twice to maximize window to save out! Save them then as an uncompressed high-resolution 4K photo file to keep. I saved each scene as described below which took me approximately five hours. Here are the links for rendering: Image (640x480 - Render size), Resolution - Set to :4, Anti Aliasing- OFF File path / flyby001/ Scene -> Render Save Image Maps = No , then in the file location / set folder and make a directory there called "Rendered" click to name Then go ahead now and double check and click on "render this Scene -" (if you like) which might take about an hour with max performance for the final image Go back into scene menu - choose save to Save dialog and press save; You can copy paste the file name at bottom of lightwave browser area, I use them like below, To save render, you have four possibilities - you could write: flyboy_001_3dsMaxRender flybyFly_1.png, Fly byFly 3 fly fly -01.2 .lwo Then go in there with PaintShop Pro / or other viewer/ to rename "Render" images like "image fly render 001.png" I also named one copy: Render Scene I chose save scene as follows (so it matches my description and saved file types): * 0-4.jpg * 1a.lwo, * lvo001.txt * (also I have made up names - for other scene name formats you could try and make yourself. I hope these instructions will make all future animation efforts easy.) These rendered out the exact images as those shown on this web page. It took several hours just rendering a few thousand of those files to display my test scene that only renders with one full-frame, or approximately two and a half frames for each final result at maximum level performance using these very same files I've described below. Note, since rendering scenes for preview can cause quite high system demands. You must be patient (this could last up-to 10 hours) because the process does depend on available hardware. For my own project: Since I knew a flyby scene wouldn't take very long I just ran it in my test file named 'fly' below then turned off my laptop and when that process had finished saved, viewed these pictures and created all links listed on this website. After reviewing the work and results presented to you, please feel free to ask questions by email using address listed above. I hope now if anything I can have said was unclear that I could use some extra time justifying it more! You may download our test model - and save to make an easy 'first look'.

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