
Fly E141 TV White Low-poly 3D model
cgtrader
It is a top-notch low-poly 3D model Fly E141 TV White used in numerous fields including 3D graphics such as game development, advertising, interior design, motion picture art, visualization, etc. The modeling process involved creating ortho-photos of a real phone which accurately recreates all the details of its design. Ease of use is achieved with a few simple meshes, it's low-polygonal (conserving system resources) and has just one material. This model looks realistic regardless of the renderer used due to high-quality photo-textures in high resolution. A well-thought-out topology combined with detailed textures allows for maximum quality at a minimum polygon count which is sufficient even for close-ups. The model uses only one material, applying a photo-texture for diffusion. Additional realism can be achieved by adding Specular, Glossiness, Bump and Emission maps for the luminous elements of the model (e.g., screens, indicators). To enhance Bump depth, we set the Bump Multiplier to 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps offer different reflective and dispersing properties to various parts of the model, simulating more materials. In total, six main textures are included with resolutions of up to 3000 pixels in .jpg format. Also available are original texture files in .PSD format within the archive. There are also textures with Cyrillic symbols for screens from Russia. This model was created using 'Maya 2009' 3D software. The dimensions are accurately set according to real-world scale in centimeters and all parts have correct naming conventions. Additionally, there is a pre-rendered scene in Maya 2014 utilizing the V-Ray 2.40 plugin that can be opened correctly with earlier versions up to Maya 2012 with V-Ray 2.0 (due to saving it in .ma format). This scene includes five V-Ray Rect Lights along with reflectors, a V-Ray MTL material for the model and set positions for Preview Images on Timeline. If needed, just delete any unnecessary animation keys. For using the model in other programs, there are scenes available in formats such as: .fbx, .obj, .DAE, .max (version 2009). Note that this is a low-poly model and should not be used with any smoothing modifiers.
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