Fluorescent Light - grid-type - PBR  Game-Ready Low-poly  3D model

Fluorescent Light - grid-type - PBR Game-Ready Low-poly 3D model

cgtrader

Scene Origin: (0.0.0) Real World Scale: 90 Centimeters Objects: S_Fluorescent_01 Material Settings: M_Fluorescent_01 Texture Size: 4096 x 4096 Pixels (PNG) Color Properties: * Base Color (T_Fluorescent_01_Base_Color) * Emissive Light (T_Fluorescent_01_Emissive) * Metallic Effect (T_Fluorescent_01_Metallic) * Roughness Level (T_Fluorescent_01_Roughness) * Normal Map Settings: DirectX Compatible (T_Fluorescent_01_Normal_DirectX) and General Use (T_Fluorescent_01_Normal) * Mixed Ambient Occlusion (AO): T_Fluorescent_01_Mixed_AO * Height Map: T_Fluorescent_01_Height Requesting Assistance: If you need help with my models, feel free to ask about adding custom or additional marks and logos (free of charge). Also, if you require texture repairs, adjustments to UVs, mesh names, material changes, pivot point reassignments, and other modifications, I'm here to assist you!

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