
Floor Lamp Goa houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then converted into numerous other formats of three dimensions. Its native format is .skp, while a 3dsmax scene is generated by 3ds Max 2016 version, rendered using Vray 3.00 Are you seeking an authentic floor lamp to light up an office, living room, or library? The Goa floor lamp, available in linen color shade, meets your requirements. This wenge lamp, offering a sense of sobriety and elegance, provides soft and pleasant lighting perfect for reading by the fireplace or creating a warm atmosphere in any room. Dimensions: H 175 x W 34 x D 34 Weight: 8 Kg www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-goa-111115.htm \n111 115, Price: ⬠129\nPolygons: 675 You can find textures within the .skp file How do you extract textures from a .skp file? If you possess one of the following software applications, it becomes relatively straightforward to follow these guidelines: Sketchup (Free) Just export an image as your chosen two-dimensional file using File/Export/2D Graphic - dropdown option Another way Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae). Click on Options button and make sure that Export Texture Maps is selected. Proceed to the exported file location, within the directory there should be a folder containing all textures C4D (Trial version suffices) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file 3ds Max When importing .skp into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there. You may also export fbx file with embed media option selected (in the export dialog window), which generates a folder of textures alongside the fbx file Rhinoceros 3D (Trial version suffices) Import .skp file into Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in Textures section), click on three dot button, and you can now view all textures within ..AppDataLocalTempembedded_files directory Feel free to copy and paste textures to any desired folder
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