
Floor lamp 3D model
cgtrader
This 3D model was initially designed using Sketchup 15 before being converted into various other formats, with the original file format being .skp. The accompanying 3ds Max scene is created in 3ds Max 2016 and rendered through Vray 3.00. To add a seaside ambiance to your bedroom or living room, consider incorporating the Seaside floor lamp from HOUSES FURNITURE WORLD's new 2012 collection. Measuring H 156 x W 31 x D 31 cm, this modern lamp is mounted on a chrome-plated metal and features a wicker-woven lampshade. You can purchase it from http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-seaside-122604.htm for €169. The model contains 3618 polygons and the textures can be extracted from the .skp file using various software options, including Sketchup, C4D, 3ds Max, or Rhinoceros 3D (all with trial versions available). To extract textures from the .skp file in Sketchup, simply export the image as desired under File/Export/2D Graphic - drop-down options. Alternatively, you can follow guidelines to export a COLLADA file (*.dae) while ensuring Export Texture Maps is checked. In C4D, importing the .skp file will automatically generate a folder with textures next to the file. When imported into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. In Rhinoceros 3D, open the Material Editor (Panels->Material editor), select any material with a texture, and click on the three-dot button to access all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to your desired location.
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