
floor cushion MULTICO orange houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 before being converted into various other formats. Its native format is .skp, while a compatible version in 3ds Max scene uses 2016's capabilities with Vray 3.00 rendering. A lively and colorful addition to any setting, the floor features an inviting orange cushion. Ideal for sparking creativity in kids or creating a cozy spot on the terrace to read a book, this outdoor couch boasts appealing elements that cater to one's preferences. From its bright apricot tone to its sturdy orange ottoman filled with durable polystyrene beads, this plush couch proves capable of maintaining its attractiveness even when handled roughly or subjected to inclement weather. Further investigation reveals its versatility and vibrancy by exploring its details further. Size: Length (cm): 132 x Width (cm): 152 Weight: 2 kg HOUSES FURNITURE WORLD - 2012 http://www.maisonsdumonde.com/FR/fr/produits/fiche/multico-le-coussin-de-sol-orange -122354.htm Ref: 122354 Price: â¬49 Polygons: 96 Text files can be extracted from .skp file easily with certain software: Sketchup (Complimentary) Simply export the image as a 2D file through the File/Export/2d Graphic dropdown option. Alternatively, Proceed to File -> Export -> 3D Model. Then, select the Export Option as COLLADA File (*.dae). Confirm that the 'export texture maps' is marked under Options. Next, navigate to the exported file's location and a folder with the same name as the exported file should be there containing all textures. C4D (Even the trial version will suffice) Once the .skp file is imported into C4D, it automatically creates a new folder holding all the necessary texture files right next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, the texture files are saved within '..\3dsMaxsceneassetsimages.' Furthermore, exporting fbx files with the embed media option enabled will result in an automatic generation of a textures folder alongside the exported fbx file. Rhinoceros 3D (The trial version also meets the requirement) Import the .skp file into Rhinoceros 3D and navigate to Material Editor. Select any material having a texture, click on the texture name (in Textures section), then click the three dots at the right-hand end of that section to view all the associated textures; they can be found in the directory ..AppDataLocalTempembedded_files. It's also acceptable to copy-paste the texture files to any chosen folder for ease and convenience.
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