
Flitetest Rocktopus Quadcopter
thingiverse
After watching the latest Flitetest VLOG at https://youtu.be/-H76d7_7qSs, I decided to modify their design so you don't have to saw it in half and hollow it out after printing. Firstly, I made it a solid object in Meshmixer, which unfortunately softened all the edges and blew up the poly count. Without making it solid, it had some cavities. Secondly, I smoothed the transition between the Octopus tentacles and the hands. Then, I made a plane cut that separated the head, body, and both hands. If you find a lossless way of making it solid and cutting it up, I will add new versions. Also, if your slicer like Simplify3D supports it, you should print the body with a large amount of perimeters, like 6-10, and at least 50% infill for the first 15 mm. After that, you can print with 0%-15% infill and like 3 perimeters. The head can be printed with 0%-15% infill from the start. This saves a lot of print time and material. The body doesn't need a top surface. The head doesn't need a bottom surface. Original STL files are available from Flitetest Dropbox in their video description at https://goo.gl/wx5n7g. Update: All files should be fixed thanks to @makersmuse for the great tutorial on Meshmixer! https://youtu.be/2KR2kQcHCho. I had to install Netfabb to fix internal cavities of the base model. I will try to fix the gap on the wrists as soon as possible. Any tips for using Meshmixer or Meshlab for that would be greatly appreciated.
With this file you will be able to print Flitetest Rocktopus Quadcopter with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Flitetest Rocktopus Quadcopter.