Flexlux Ease Chair Assignment

Flexlux Ease Chair Assignment

sketchfab

The base mesh was carefully crafted within 3ds Max, setting the foundation for a highly detailed model. In Zbrush, intricate details were skillfully sculpted to bring depth and realism to the design. Once refined, the mesh underwent retopologization in Maya, ensuring seamless texture mapping and efficient rendering capabilities. Finally, Substance Painter's advanced tools enabled the creation of rich, high-quality textures that perfectly complemented the model's organic shape. This meticulous process was a key aspect of a job interview assignment, demonstrating proficiency in various software applications.

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