Flanders showcase houses the world 3D model

Flanders showcase houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software before being converted into various other 3D formats. Its native format is .skp, while the 3ds Max scene utilizes version 2016 of the 3ds Max application and Vray 3.00 rendering engine for optimal visuals. Aesthetically pleasing, this display case showcases two glass doors by FLANDERS, offering maximum storage space capacity. Boasting a classic dresser style inspired by the XVIII century, this buffet will look exquisite in any home setting. Coupled with the sleek 2-seater bench by FLANDRE in aged oak finish, it adds an elegant touch to any room's décor. Dimensions (cm): Height 220 x Width 139 x Depth 49 Weight: 136 kg For reference purposes and to facilitate texture extraction, please visit www.maisonsdumonde.com/FR/fr/produits/fiche/vitrine-flandre-104917.htm under product number 104917, priced at €1,390. Texture data can be located within the .skp file. Extracting textures from a .skp file is easily achieved using various software packages: Sketchup, C4D, 3ds Max, or Rhinoceros 3D, any one of which should have all you need to follow the simple instructions outlined below: Using Sketchup: Just export your preferred 2D graphic image under the File > Export option and select 'Drop-down.' You're done! Alternatively, Go to File > Export > 3D Model and export as a COLLADA file with textures mapped correctly. The exported files should be in a separate directory containing all textures. With C4D (trial versions are enough): Importing .skp into C4D automatically creates a texture folder next to the .skp file. For those utilizing 3ds Max, When you import .skp, it stores texture files under .\.\3dsMaxsceneassetsimages. You can locate textures there as well. Furthermore, you may export an fbx file with media embedded (in the export window dialog), generating a texture folder together with the exported file. In Rhinoceros 3D (trial versions available): Import your .skp file into Rhinoceros 3D and access material editor through panels. Select any material that has textures on it. Clicking the name of the texture within Textures panel allows you to access all available textures located in the ..AppDataLocalTempembedded_files directory. You can freely copy and paste these textures to any desired folder for ease of access.

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