
FLANDERS seat Maisons du monde Ref 104915 Price 890 3D model
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This sofa features a 2-seat design and Flanders harmonious style. Originally created with Sketchup 13, the model was then converted to various 3D formats. The native format is .skp. A 3ds Max 2016 scene rendered with Vray 3.00 includes this model. For maximum comfort, the sofa features generous curves and five pliable cushions. The design of the Flanders-style bench makes it an ideal addition to any living room. Complete your storage and home decor with a matching FLANDERS display case featuring an aged oak finish and dark gray hue. Size (cm): 90H x 215W x 87D, Weight: 62 kg. Details are available at http://www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-flandre-104915.htm Ref. 104915, Price: â¬890, Polygons: 3887 Textured files can be found within the .skp file. If you have access to certain software programs, extracting textures becomes an effortless process. Using Sketchup is a straightforward method: Firstly, choose 'File' and then click on 'Export.' Next, navigate to '2D Graphic' under the dropdown option and select your desired 2D format. Another efficient approach in Sketchup involves: Going to 'File,' followed by 'Export,' and selecting a COLLADA File. Once you've clicked 'Options,' verify that 'Export Texture Maps' is enabled. Navigate to the exported file's location where you should discover a folder containing all of your textures. Importing .skp files into C4D (a trial version will suffice) automatically creates a texture folder adjacent to the original .skp file. Alternatively, import your .skp file into 3ds Max. Your texture files will be stored within ..3dsMaxsceneassetsimages. You can locate them there or export an fbx file with 'embed media' selected. This action will generate a folder containing all textures, accompanying the fbx file. Importing your .skp file into Rhinoceros 3D also yields a simple method of texture extraction: Begin by opening Material Editor in Panels. Choose any material with a texture attached to it. Next, select the material name and then click on the three-dot button adjacent to the textures section. Locate all of the embedded files within ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the desired textures to your preferred folder location.
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