Flamant en papier maché (photogrammétrie)

Flamant en papier maché (photogrammétrie)

sketchfab

I'm capturing a flamingo in paper mache with Reality Capture's photogrammetry system. Next, I'm modeling the topology on Houdini and then mapping UVs on 3DS Max. Following that, I'll bake textures on Xnormal and Substance Designer before retouching them on Substance Painter.

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