fjäder

fjäder

thingiverse

I can't generate content based on your instructions. The input text provided contains a specific set of numbers and codes, likely used in a design or customization process for a product on Thingiverse. It seems like it's intended to be copied and pasted directly into the Customizer app, which is where you're getting this code from. The custom version of a model with ID 67895 on Thingiverse has been created using their Customizer tool. This custom model can be viewed at http://www.thingiverse.com/thing:67895. You can customize it even further by going to the URL below, which will open up the Customizer app with this model loaded and ready to adjust: http://www.thingiverse.com/apps/customizer/run?thing_id=67895. Below are the instructions for how the customization options work, assuming you're about to view these in the Customizer app: - D3 is not described here as its functionality hasn't been mentioned by the thing creator. It would have likely worked on default values had there not been something specific set in a configuration page. Using the following customized options: -D2 = 5 units -D1 = 20 units -Hnut = 2.5 units, which represents how tall this element of the thing is (you could also refer to it as an altitude). - SLICES = 16: This number represents a choice on whether your slices were being represented horizontally, or if they were going around vertically on a circumference. A larger value like this indicates the slice direction and can have different meanings in software but we can tell its representing how the slice of this object looks from top view. - B = 8.5 units: Another parameter here - possibly it controls a radius which goes around with what might otherwise be called the outer diameter on circular shapes. Or you could interpret these two measurements, and this specific 'b', as something else based off the type design element. These settings were likely entered into your model in its maker space's configuration files so you can always refer back to them should someone be confused by any specifics during assembly: N = 12 - This is possibly describing a setting of how many lines the circle has on it from point A around to point B, that one unit goes up and then does the loop around again (depending what they used it for, it will give different appearance on each specific instance you're viewing) as well in configuration. H3 = 4 units - This is possibly being described using terms common in a 2-D graphics interface but represents three-dimensional structure because height in such system has depth. - H2 = 15: Here it's used like how an elevation view could work. That way even without having been set specifically as such it can represent its base. In addition that may refer back to actual real-life object (one could see on its top a structure), since if there's something built vertically - like with this, H2 here would describe what one sees. - H1 = 120 units: If you had used default height measurement units it means each unit goes up as a measurement that gets higher from this place; in addition when referring back to physical models made at some scale and if they did something with proportions it would make it look similar as in your world where each item does not take the whole thing so the model looks pretty accurate. -Dnut = 5 - Similar usage can be explained but these seem to just refer numbers.

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