
FJORD OFFICE houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and later converted to all other 3D file formats. Native format is .skp, with 3dsmax scene running in 3ds Max 2016 version, rendered using Vray 3.00. Catalogue 2014 is characterized as being sober and timeless. A light wood office in Scandinavian style sports clean lines, sitting on vintage office feet at an angle that provides essential storage: a vast plateau, a large niche, and 2 white drawers. Perfect for small spaces, this modern desktop will appeal to those who love vintage deco styles. Complete this fresh and bright ambiance with a white chair from the same collection. Dimensions (cm): H 77 x W 120 x D 55 Weight: 26 kg\nRef. 138 841 Price: ⬠229.90\nPolygons: 151\n\nTextures can be found in the .skp file.\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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