Fishing rod

Fishing rod

3docean

Fishing Rod 3D Model. Production-ready 3D model with PBR materials, textures, and a non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided as PNGs with alpha. Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: - nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) - nr. 7-8 are wireframe images - nr. 9-10 are screenshots from the Blender 3D scene showing UV layouts - other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); others: PNGs with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 5092 vertices, 4980 quad faces (9960 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, find the PBR Textures set for various rendering engines or game engines! - Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) - generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) - generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8, too! So, edit the Textures or import the FBX/OBJ file along with the desired Textures set into your 3D modeling software or game engine to link them together and get a game/production-ready asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/fishing-rod-8b8c240d59a14760910e9db884b6a340

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