
Fishing rod 2
3docean
Fishing rod 3D Model, number two in my growing collection. Production-ready 3D Model, with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. This model boasts quads-only geometries, no tris/ngons in sight. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, and Texture within the package has a unique, meaningful name for seamless identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you'll find 11+ promo images within this description: - Numbers 1 through 6 were rendered in Cycles (Blender 3D 2.80) - Number 7 and 8 are wireframe images - Numbers 9 and 10 are screenshots from the Blender 3D scene, showcasing the UV Layout - Other images include UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. This model consists of: 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures crafted with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 35183 vertices, 34948 quad faces (69896 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! - Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) - Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) - Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too. So, you'll be able to edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/fishing-rod-2-f1cb988547c94f239ce46554b3976b66
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