Fish Idle Animation
sketchfab
The player character model from Aqua Marines needs to be removed from our virtual reality game's capstone project. This mech-suit helmet occupant was originally designed to be a static figure, but it never made the cut along with its aquatic counterpart. The model was crafted by Andy Sublette using Maya as its modeling platform. Jose Iduate then took over, equipping the character with rigging and animation in Maya.
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