fireside PORTO VECCHIO houses the world 3D model

fireside PORTO VECCHIO houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to every other 3D format. Native format is .skp 3ds Max scene uses 3ds Max 2016 version, rendered with Vray 3.00 Reference number 147104 Dimensions are (cm): H 67 x W 77 x PR 87 Weight is 16 kg Suitable for adding a stylish complement to your sofa, this garden fire pit can be paired perfectly with an exotic decor and modern style! Decoration detail: the anthracite color of the cushions adds a nice touch of elegance to your garden. The Deco Board: for increased comfort and harmony in your home, pair him with the ottoman PORTO VECCHIO, it will be your end table! Reference number 147104, Price is €189.90 Textures can be found within the .skp file How do you extract textures from a .skp file? If you have any of these software programs, it's easy! Just follow the guidelines provided: Sketchup (Free) Simply export the image as your choice of 2D file under File/Export/2D Graphic - dropdown option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures C4D (A trial version is sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxSceneAssetsImages. You can find textures there. You can also export fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (A trial version is sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempEmbedded_Files directory. Feel free to copy and paste the textures to any folder you like.

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