fireside gray TOBAGO houses the world 3D model

fireside gray TOBAGO houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then transformed into various other 3D formats. Native format is .skp, and the 3ds Max scene utilizes 3ds Max 2016 version, rendered with Vray 3.00 Reference Number: 147 138 Dimensions (cm): H 80 x W 67 x PR 105 Weight: 10 Kg This serene garden model combines the comfort of a fireside setting with the aesthetic appeal of natural stones. When placed near a sofa in the same style, it nicely complements your garden. Deco detail: this armless garden bench is removable and designed to allow easy color changes! Board Details: harmonize your decor by associating this armless garden model with another slate gray sunbathe as sunbathing on TOBAGO fabric from the same collection. Reference Number: 147138 Price: € 369.90 Textures can be found within the .skp file To extract textures from the .skp file, follow these simple steps if you have any of the following software installed: Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic - drop down option. Another Method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location, and in the directory, you should find a folder containing all of the textures. C4D (A trial version will suffice) Importing .skp files into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export fbx file with embed media option selected (in the export dialog window), which automatically generates a folder of textures along with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer

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