Fire Escape

Fire Escape

sketchfab

I'm creating a modular fire escape system for my Alleyway Project that consists of three interchangeable pieces, allowing me to adjust its overall height as needed. The biggest challenge was consolidating all the UVs into a single tile; it required a lot of trial and error to ensure that stacked polygons didn't display unwanted ambient occlusion or other visual artifacts from adjacent faces. To overcome this hurdle, I opted for a low-poly model baked directly onto itself in Marmoset, followed by a swift texturing process in Substance.

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