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Fire Alarm Low-poly 3D model
cgtrader
This game-ready fire alarm features typical dust buildup, crafted with meticulous care for both visual appeal and performance in real-time applications. Each texture set includes 4096x4096 uncompressed 16-bit TIFF format textures adhering to a naming convention: Base (Color/Base/Albedo Map), NRM (Normal Map - DirectX with inverted Green Channel for OpenGL), Rough (Roughness/Microsurface Map), Metal (Metallic/Metalness Map), and AO (Ambient Occlusion Map). An ARM map is also included, combining AO, roughness, and metallic maps into a single image to conserve texture memory in certain applications. Please ensure your rendering software uses MikkT tangent space, as this model was designed with that standard in mind; most software, including UE4, Substance Designer, and Substance Painter, use MikkT by default.
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