
Final Final Project - Dog
thingiverse
I wanted to create something truly remarkable for my final project by crafting a realistic-looking dog in either Tinkercad or Fusion360/Meshmixer. As an animal lover, I was eager to bring a canine companion to life. First, I dove into Tinkercad and scoured the web for tutorials on how to get started with designing. My initial attempt involved combining multiple shapes to form a dog-like figure, but after Professor Field's insightful advice, I decided to give my design a more lifelike appearance. That's when I opted to switch to Fusion360/Meshmixer. A friend from Texas Christian University, who had experience with 3D printing and our course software, kindly offered to help me brainstorm a model that I could build upon. Thankfully, I was able to create a dog that I'm extremely proud of – it's arguably my best design yet. Using the fillet tool in Fusion, I refined the dog's edges before sculpting its sides and legs in Meshmixer for a more realistic look. After several print attempts on the Lulzbot, the first three times resulted in a front right leg failure, even with generated support or without it. Undeterred, I scaled down the design to 90% and added generated support on my final attempt – and to my relief, it finally worked!
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