Final Fantasy XIV Adamantoise High Definition

Final Fantasy XIV Adamantoise High Definition

thingiverse

I snagged the adamantoise creature model from the FFXIV game resources. But it was super low polycount. I ended up using the blue channel from the creature's normal map to create a displacement map that I then applied to the subdivided low polycount model to create an approximation of the original high-poly model. Then I printed that sucker out. Credit goes to the original modeler at Square Enix.

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