Filing cabinet with sliding doors 3D model
cgtrader
Filing cabinet with sliding doors 3D Model. 3 individual objects - door_1, door_2, and cabinet - share a non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, featuring PBR materials, textures, and a non-overlapping UV Layout map, is provided in the package. Quads-only geometries (no tris/ngons) are used to create this model. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, or Texture in the package has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter were exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 3 Objects (meshes), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package), and UV-mapped Textures are included. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 20448 vertices, 20260 quad faces (40520 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for a variety of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); You can use this model in your 3D Modeling software or game engine and link the Textures set to get a game / production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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