Fig tree 3D model

Fig tree 3D model

cgtrader

This 3D model was initially designed using Sketchup 13 before being converted into various 3D formats, with the native file format being .skp. The 3ds Max version of the scene is in 3ds Max 2016 and was rendered with Vray 3.00. It features a 3D fig tree during winter. Textures for this model can be found within the .skp file, and there are several ways to extract them: using Sketchup (free), Cinema 4D (trial version sufficient), 3ds Max, or Rhinoceros 3D (trial version adequate). To extract textures from the .skp file using Sketchup, simply export the image in your desired format through File/Export/2D Graphic. Alternatively, you can go to File -> Export -> 3D Model and export it as a COLLADA (*.dae) file with the "Export Texture Maps" option checked. The textures will be located in a folder within the exported file directory. For Cinema 4D, importing the .skp file automatically generates a folder containing the textures next to it. In 3ds Max, textures are stored in the ..3dsMaxsceneassetsimages directory when the .skp file is imported. Exporting an FBX file with embedded media option selected will also generate a textures folder alongside the FBX file. Lastly, using Rhinoceros 3D (trial version sufficient), import the .skp file and open the Material Editor (Panels->Material editor). Select any material with a texture and click on the three-dot button next to the texture name in the Textures section. The textures should be found in the ..AppDataLocalTempembedded_files directory, where you can copy them to your preferred folder.

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