Female Skeleton with Skin 3D model

Female Skeleton with Skin 3D model

cgtrader

Human: Female Skeleton Model == FEATURES == -X-Ray Shader with Partial Skin (Ready to Render Exactly as Shown) -Each Bone is Selectable and Named/Grouped Properly for Easy Organization -Real World Scale (5 feet 10 inches) -Displacement Map for Extreme Detail -Clean Edge-Loop Based Topology -Light Set Up Ready to Render -Maya 2015+ Compatible == TEXTURES == Skin_Female_Displacement.tif (4096x4096) - 32 MB Arm_Displacement.tif (4096x4096) - 32MB Arm_Color.tif (4096x4096) - 48MB ImageBasedLighting.hdr (2048x1024) - 6.41MB Jaw_Color.tif (1024x1024) - 3MB Jaw_Displacement.tif (2048x2048) - 8MB Leg_Color.tif (4096x4096) - 48MB Leg_Displacement.tif (4096x4096) - 32MB Pelvis_Color.tif (4096x4096) - 48MB Pelvis_Displacement.tif (4096x4096) - 32MB Ribs_Color.tif (8192x8192) - 213 MB Skeleton_Torso_Color.tif (8192x8192) - 268MB Skeleton_Torso_Displacement.tif (8192x8192) - 128MB Skull_Color.tif (4096x4096) - 71.8 MB Skull_Displacement.tif (8192x8192) - 128MB Maxilary_Teeth_Color_Color.tif (2048x2048) - 12 MB Maxilary_Teeth_Displacement.tif (2048x2048) - 8 MB Mandibular_Teeth_Color.tif (2048x2048) - 12 MB Mandibular_Teeth_Displacement.tif (2048x2048) - 8 MB EyeIris_Color.tif (2048x2048) - 1.85 MB EyeSclera_Color (2048x2048) - 12MB == ADDITIONAL FILES == An OBJ File Has Been Added for Increased Compatibility. Please Note That the OBJ Contains the Entire Model (Hierarchy Free) with All Color Maps Assigned. A Separate OBJ File Is Provided for Each Character on Combo Packs. An FBX File Has Also Been Added to Increase Compatibility. Please Note that the FBX Contains the Entire Model (with Hierarchy and Layers in Tack) with all Color Maps Assigned. == SUPPORT == -Contact the Author Via 'Support Ticket' for Any Questions -This Model Will Be Updated Upon Request == RENDERING == All Preview Images Are Rendered Using Mental Ray. It Is Recommended That You Render Using the Camera Named 'Perspective' for Best Results. Clean File Paths Are Set Up to Allow No Hassle Setup. Advanced xRay Shaders, Control Rigs, and Displacement Maps May Not Be Supported by All Software.

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