
Female Model Practice
sketchfab
I initially crafted this model using ZBrush before importing it into Maya for the purpose of creating a high-quality game resolution asset. Next, I worked tirelessly in Substance Painter to meticulously texture every detail of the character's appearance. In addition, I invested considerable time studying the intricacies of rigging and skinning techniques, which ultimately empowered me to skillfully pose my digital creation with precision.
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