Female mannequin on stand
3docean
Female mannequin on stand, a 3D model consisting of two objects - the mannequin and its stand - parented together. Each object has its own non-overlapping UV layout map, making it production-ready for use in various applications. The geometries used to create this model are quad-based only, without any tris or ngons, and do not have any poles. This design makes the model easily customizable, as the UV-unwrapped geometries can be modified using the provided UV layout maps, which come in PNG format with alpha channels. Each object, material, and texture within the package has a unique and descriptive name, making it easy to identify and work with them. This 3D model was created in Blender 3D 2.79 using Cycles materials and then exported as OBJ and FBX files, while the materials and textures were designed in Substance Painter and exported for use in PBR, V-Ray, Unity, and Unreal Engine. Promotional images of this model are available, including renderings made in Cycles for Blender 3D 2.7x, wireframe images, screenshots from the Blender 3D scene showing the UV layout, and UV layouts themselves. The package includes two objects (meshes), two PBR materials, a non-overlapping UV layout map, and UV-mapped textures, all with resolutions of 2048×2048 pixels. The textures were created using Substance Painter. This model is made up of polygonal geometries with quad faces only, totaling 47516 vertices and 47458 quad faces (94916 tris), without any poles or tris/ngons. The scene scale units are in centimeters, as used in Blender 3D, with a uniform scale applied to the object. A PBR Multi-Engine Textures Pack is also included, providing textures for various rendering engines and game engines, such as Cycles for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. You can easily edit the textures or import the FBX/ OBJ file along with the desired texture set in your chosen 3D modeling software or game engine to create a production-ready asset. Please note that the main renderings were made using an HDR environment texture image not provided in the package.
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