Female Lion Animated VFX Grace   3D model

Female Lion Animated VFX Grace 3D model

cgtrader

Introduction This is a female lion model with textures, fur, rigging and animation. The model has realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth and lower teeth.Polygons Body: vertices 54,044; polygons 53,808 Chest: vertices 420; polygons 416 Paws: vertices 4,644; polygons 4,608 Eyes: vertices 742; polygons 736 Lacrimal glands: vertices 324; polygons 320 Lower teeth: vertices 9,092; polygons 9,064 Upper teeth: vertices 9,092; polygons 9,064 Total: vertices 78,358; polygons 78,016Formats There is a Blender project and an OBJ file.Textures JF0L918B2_Lioness_Body_BaseColor.1001.png, 4096*4096 JF0L918B2_Lioness_Body_BaseColor.1002.png, 4096*4096 JF0L918B2_Lioness_Body_BaseColor.1003.png, 4096*4096 JF0L918B2_Lioness_Body_BaseColor.1004.png, 4096*4096 JF0L918B2_Lioness_Body_BaseColor.1005.png, 2048*2048 JF0L918B2_Lioness_Body_BaseColor.1006.png, 2048*2048 JF0L918B2_Lioness_Body_Normal.1001.png, 4096*4096 JF0L918B2_Lioness_Body_Normal.1002.png, 4096*4096 JF0L918B2_Lioness_Body_Normal.1003.png, 4096*4096 JF0L918B2_Lioness_Body_Normal.1004.png, 4096*4096 JF0L918B2_Lioness_Body_Normal.1005.png, 2048*2048 JF0L918B2_Lioness_Body_Normal.1006.png, 2048*2048 JF0L918B2_Lioness_Body_Skin_BaseColor.png, 4096*4096 JF0L918B2_Lioness_Body_Specular.1001.png, 4096*4096 JF0L918B2_Lioness_Body_Specular.1003.png, 4096*4096 JF0L918B2_Lioness_Body_SubsurfaceAmount.png, 4096*4096Rigging With full controllers, postures and animations are easier to create, the features are as follows: ctr_root controls the entire model. ctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine. ctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine. ctr_spine_M_root is the FK controller of the torso. ctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck. CRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:

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