Female Hunter - rigged animated 3D model

Female Hunter - rigged animated 3D model

cgtrader

CHARACTER: Meet Kyrria! The eventful life of the hunter woman changes dramatically as a familiar friend steps into her world. A kind friend announces that she possesses a guardian animal spirit, an existence confirmed by public knowledge and weekly rituals held to connect with these sacred beings. This new information now positions the woman at the center of this crucial ritual. Despite doubts about the situation's authenticity, trust in this benevolent friend motivates the woman to consent hesitantly, recognizing that delays would compromise their options. This friendly gesture might prove fateful – and time will tell. GEOMETRY AND TEXTURE: The model is an amalgamation of perfectly meshed quad polygons using metric measurements, boasting adequate poly counts for smooth animations as well as detailed visual outputs when processed through high-end gaming engines. In this meticulously designed 3D entity, every element plays a role to minimize data-heavy polygonation. Overwhelming details won't hinder game performances in either animation or quality-enhanced engine usages due to precision of below 8,000 total poly units used throughout its build. Texturing is similarly methodical – three main types of maps have been embedded to guarantee an authentic, realistic image output through all provided formats: Diffuse Map Normal map and a specific Spec Map. High-resolution texturing allows viewers to capture subtle depth without affecting frame speed across 96-dpi 2048x2048 images per individual file size of rgb – channel in both 8 bits with each jpg variant fully contained. For ease-of-accessibility all included images will now find space as separate attachments. Furthermore these unwrapped, seamlessly laid-over layers could easily adapt into whatever game or application needs fitting this custom created map design to produce the finest rendering effects for high-fidelity render quality displays when viewed against GI Overload and other in-game lighting styles such as VR ray planes – fully realized by the software itself using standard materials & current generation's renderer types supported directly inside these .rar compressed package folders without an inconvenience whatsoever. RIGGING AND ANIMATION To ensure flexible model manipulation through pre-animated movements within scenes where needed users will benefit most greatly from this model system having full rigged character. It does not have its internal anatomy – meaning no detailed or real bone representation available only skeleton but biped like structures instead used exclusively inside three -max environments found typically located here inside folders as native file preset-max named archives which hold fbx locomotion file specifically prepared in preparation prior uploading FBX version included along w standard posed and preposed animations alike including ones already included & turned within scenes via simple FBX importer application without affecting rendering. LEGAL USAGE: Users may use any commercial productions like gaming animation or images created by buyer themselves entirely, provided they don't share redistribute content further out beyond given permission guidelines directly by this site itself or owners here explicitly specified before entering usage license agreement with no exceptions given.

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