female character  Low-poly  3D model

female character Low-poly 3D model

cgtrader

I'm proud to have created this human character in Blender 2.8 using Cycle Render. This character boasts a forward kinematic rig, allowing for precise control over its movements. The face, including features such as hair and expression, can be manipulated through shape keys, while also being linked directly to the bone structure underneath. A Subdivision Surface feature has been cleverly incorporated, enabling you to turn it on or off at will. And, of course, no character would be complete without the ability to alter their eye size – simply use those handy eye shape keys to achieve the perfect gaze, from subtle nuance to full-on stare-down intimidation. Everything is meticulously linked to the bone structure, giving this creation a natural flow that's nothing short of incredible.

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