Female character Ira 3D model

Female character Ira 3D model

cgtrader

The female cartoon or 3D character, Ira, perfectly matches (scale+style) all models created by Cyber-Sculpture. Ira is based on the Make Human mesh imported into 3D Studio MAX 2019, modified and rigged with skin and biped settings. With a morph modifier applied, Ira exhibits basic phonemes, expressions and multiple morphs for genitalia. Her biped features twist links for forearms, upper arms, thighs, and calves plus two additional bones to correct hip deformities. Despite the limitations of FBX not supporting skin morphs, this workaround proves effective, enabling smooth animation with her extra hip bones easily moving up and down along her biped spine. A more complex system might be ideal but Ira still manages admirably. Rigged clothing elements include a jacket with morphs, pants with morphs, panties, brassiere with morphs, and boots, all tied to her skeleton. Notably, brows, eyelashes, mouth, tongue are also fully animated and controlled by her movement. Furthermore, her tongue has a dedicated skin modifier in addition to the existing morph system. A sample animation is provided to showcase Ira's flexibility, while her setup is structured with careful organization using layers. We've included 3DS MAX 2016 format for backwards compatibility purposes as well as an FBX file, tested and functional within Unity environments. Incidentally, you may have trouble finding Ira's panties and brassiere in some animations; we suggest trying our free character model, Foma Updated, for reference due to its design similarities with Ira. Material complexity varies between models; many feature Multi/SubObject schemes with all sub-materials using standard properties. Our handcrafted textures enhance these detailed setups further still. Poly count totals at 26873 and Vert numbers total 27076; Scanline renderer powers these visuals effectively. Using scanline render and without requiring third-party plugins or advanced setup procedures makes our scenes highly adaptable and streamlined. In the end, our scene showcases the intricacies of Unity integration as evidenced by a seamless compatibility experience in various engines - an essential characteristic in model adoption. Our model's base measurements equate to 165 cm. Thank you for taking interest!

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