Female Android - rigged animated 3D model
cgtrader
CHARACTER: Meet Proto! She's a secret project shrouded in mystery. Governments created her to be a realistic agent robot capable of encrypting, collecting, and interpreting vast amounts of data from the global network. But when she uncovered her origins, she exploited security vulnerabilities to escape the lab by reprogramming the entrance codes. Now she exists undetected among us as an unfinished experiment. GEOMETRY AND TEXTURE: The model consists entirely of quad polygonal elements with precision crafted centimetric units. The polygons and texture resolution ensure compatibility with both animated and high-end game engine requirements, featuring less than 9000 poly numbers. Textures include a diffuse map, normal map, and specular map, all with dimensions of 2048 x 2048 RGB 8-bit per channel, at 96 dpi, in JPEG format. These non-overlapping images are wrapped onto the model for seamless application. All textures are stored within the archive files as supplementary resources, as well as standalone support files. Scene features v-ray plane lights and a GI override to ensure authentic rendering results. Included cameras visible in the presentation screenshots are also embedded within the MAX files, which users should verify are visible via settings adjustments if they cannot see these elements. Materials may be mapped directly onto the sample model using Vray materials but can easily be applied to standard materials or real-time renderers as well. RIGGING AND ANIMATION: Content includes two separate archives (RAR files): Proto-native.rar houses the MAX model, pre-configured with default posed 3ds max structure using a standard biped bone system for effortless animation. This native.max file enables users to seamlessly animate and observe the underlying skeletal structure visible in the presentation images. In addition to native.MAX models, this archive also contains readily animated MAX versions (presetmax), ready to import into any given scene. Proto-locomotion.rar hosts an assortment of FBX locomotion animations including preset walk/run/crawl actions that have been carefully tailored for game engine functionality. Users can integrate and seamlessly combine the locomotion files with the included animations within their game engines or standard animation software. Specific details about imported file paths, T-Posed main model construction using vray material options as well as animation lists provided at presentation's conclusion can be reviewed in included presentation images for precise details. Idle Animation - 114 Frames Rolling Animation - 54 Frames Landing Animation - 60 Frames Walking Animation - 31 Frames Running Animation - 21 Frames
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